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Learn to Code: Making Games in Unity 3D!
Intro/Setting up the tools
What we're making (3:25)
How to follow this course (2:32)
Installing Unity (5:03)
Installing Visual Studio Community (3:18)
Setting up a project
Create a new project in Unity (1:07)
Working in the Unity editor (2:34)
Saving and opening your project (1:41)
The Basic Building Blocks
Adding a 3D Object (1:32)
Moving and Resizing an Object (4:52)
Adding a Player (2:09)
Naming and adding color to our player (3:30)
Adding Motion
Unity, Now with physics!!! (1:58)
The concept behind our player movement (1:25)
Adding a C# Script (2:11)
C# Script Basics (6:43)
Public Variables and Objects (4:55)
Adding Force to an Object (Making our player move!) (9:33)
When Objects Collide
Intro to Collision and Friction (4:29)
Making our Camera follow the player (5:37)
Creating Barriers (enemies!) (3:52)
Avoiding the barrier (taking input) (12:37)
Level design and prefabs (7:51)
Event Handlers and the Debug Windows (How to handle Collisions) (9:02)
Level Up
Restarting the Level on Collision (22:43)
Adding a Finish Line (8:02)
Adding a New Scene (6:02)
The Scene Manager (2:57)
Transitioning between scenes (10:16)
Managing the Game
Game Theory and what goes into a Playable Design (3:45)
Managing the states of our game (1:47)
Setting up your games state engine (2:32)
Creating a Function (crash script) (3:19)
Working with Time in Unity (8:02)
Finishing up our game state engine (8:27)
UI/UX/Design
Adding outside assets to our game (8:31)
Creating a main menu (UI Elements)
Planning out the HUD
Adding UI to our game play
Publishing your game
Adding a logo and splash screen
Building/Publishing your game
Building/Publishing your game for the web
Play Testing
Review and where to go from here
Congratulations on finishing the course!!!
Game Theory and what goes into a Playable Design
A quick study in what makes a game a game!
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